![]() ![]() Perk: Close to Metal - You get one extra guess and 50 percent faster terminal cooldown when hacking. Increase affinity: make generous/peaceful/violent dialogue choices, eat corpses, murder non-hostiles Perk: Berserk - When you fall below 25 percent health, you deal +20 percent more melee weapon damage. Increase affinity: make generous/mean/peaceful dialogue choices, deliver quest items, modify weapons Perk: United We Stand - You deal +20 percent more damage and gain +20 Damage Resistance when facing three or more opponents. Increase affinity: make generous or mean dialogue choices, deliver quest items, heal Dogmeat, pick locks (dungeons) Perk: Gift of Gab - Receive double exp for speech success and discovering new locations. Increase affinity: make violent dialogue choices, pick locks (owned), steal, speech success (more caps) Perk: Killshot - Headshot accuracy in VATS is increased by 20 percent. Increase affinity: make generous/peaceful/violent dialogue choices, use chems, deliver quest items Perk: Isodoped - At 250 rads or higher you get criticals 20 percent faster. Increase affinity: make nice or mean dialogue choices, deliver quest items, hack terminals, heal Dogmeat, pick locks (dungeons & owned), speech success (more caps) ![]() Perk: Cloak & Dagger - You receive +40 percent Stealth Boy duration and deal +20 percent more sneak attack damage. Increase affinity: make nice or violent dialogue choices, enter Power Armor, enter Vertibird, modify weapons and armor Perk: Know your Enemy - You deal +20 percent more damage against Feral Ghouls, Super Mutants and Synths. Increase affinity: make nice/mean/peaceful dialogue choices, heal Dogmeat, deliver quest items Perk: Combat Medic - Once per day you heal 100 Hit Points if your Health falls below 10 percent. Increase affinity: make generous or nice dialogue choices, modify weapons and armor, heal Dogmeat, deliver quest items Perk: Robot Sympathy - You receive +10 Damage Resistance against robot energy weapons. Increase affinity: make selfish or violent dialogue choices, drink alcohol, pick locks (dungeons & owned), pickpocket, walk around naked Perk: Trigger Rush - Action Points regenerate faster if your Health is below 25 percent. Just do it once, teleport to another location, teleport back and do it again to bypass the cooldown. Note that there is some sort of hidden "cooldown" to specific events like lockpicking or upgrading weapons/armor. For Nick Valentine, Curie, MacCready and Cait's perk you will also have to complete an additional quest first. Might be safer, for either case, if you had them inside their home location before making those changes.–Dec 14 '15 at 17:16.If you reach maximum affinity with a companion, you will get a special perk. ![]() Or, if that setting is the same one that keeps them in their house before they start following you, you can possibly send them home that way. If there's a way to manually change an NPC's assigned settlement, and you can remove that assignment, maybe they'll default to home and head off in that direction. I take back the bit about being mildly surprised if you could reset them to waiting at home. But that would seem more likely to break stuff badly.–Dec 14 '15 at 17:08. Last, it might be possible to roll-back progress on the last mission before they offered to join you. You could probably just re-locate them as-is, but (best case) I expect they'll just start walking back towards their last-assigned settlement. Fallout 4 Send Companions Home Plate Fallout 4 Send Companions Home Healthīut I'd be mildly surprised to find that available. It might be possible to non-destructively reset them to the point where they're just sitting at home and waiting for you to say 'okay, you can follow me now' like when they first joined. I'm not playing on PC, so I can't confirm for you. (The settlement's happiness rating will probably lay in the gutter though.). You don't even have to defend it or provide supplies, if you don't have any 'normal' settlers there - all followers are 'essential' and cannot die. Best you can do, if you're tired of them taking up space at your favorite settlement, is to send them to a settlement you don't care so much about. Currently bugged and only triggers when the character is below 25 AP and then regenerates AP only 8% faster - a joke.įar as I can tell, there's no way (without console commands, at least - even then may be iffy) to send them back to their original spawn location after you've sent them to a settlement. Companion Perk: Trigger Rush - AP Regenerates 25% faster when your hit points are below 25%. One Fallout 4 modder creates a useful addition for those who want the game’s companions to feel more realistic, allowing them to return to their home locations. How to Get to the Secret Room in Diamond City the Super Easy Way □ Fallout 4 Tips & Tricks - Duration: 12:22. ![]()
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